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Doom 4 all monsters

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UV Respawn: r: Exit with 100 Kills and all secrets collected on skill 4, using the -respawn parameter. UV Fast: f: Exit with all monsters dead (except lost souls) and all secrets collected on skill 4, using the -fast parameter. Seeing where you're going can be hilariously important. Exit with all monsters dead (except lost souls) on skill 4, using only weapons 1 and 2 (fist, chainsaw, pistol). It might just be my playstyle, but IMO, speed is everything man.Īnother tip I got too is, don't backpedal unless you either have to, or are absolutely sure that every enemy in the arena is in front of you. Whenever I try to focus down a pinky or a mancubus, it just means that I'm distracting myself while enemies can horde up and put pressure in my general direction, and can outright flank me. With the aforementioned programs, you can commit all your files at once. I always like to say that I 'bounce' off monsters at a time using the burst damage of the SS, and closing in on another bad dude with an automatic weapon like the plasma gun. A mod for GZDoom, backporting Doom 2016s weapons, monsters and features to Doom. Doom 4 perfected the art of hit and run, spreading damage around for each enemy. This game is good at bringing back the pace of the old games, but because the enemies are so damn fast and powerful, movement takes priority over focus damage, which is why I love the super shotgun so much. Honestly, I try not to focus attention on one enemy for too long.